Monday, July 11, 2005

Have they ever played the game...?

I often wonder if the suits ever play video games. Let me explain.

I had a general meeting recently at a pretty large production company over on Olympic with its own money. During the standard five to ten minutes of Get-To-Know-You chatter, I mentioned that I'm currently in the early stages of developing a video-game comic-book series [more on that, at a later date, if anything comes of it]. I wish it weren't true, but what follows is more or less what was said, spiced up a bit to make me look good.

"Video Games? Great! I love video games!" the exec. exclaimed, startling me, and produced a pile of lime Xbox cases. "Have you played this?"

"Yep. Awesome action, great storyline too. Really one of the better games to come out last few years. Scared the Hell out me."

The Exec. then proceeded to tell me that they've got a great relationship with the publisher, and are interested in putting something together on it. My enthusiasm spiked tremendously.

"I think it'd make a kick ass movie, I mean, it's all there. Great characters, awesome villain, really mythology and a great cross between something like H.P. Lovecraft and Clive Barker. It's high concept, but a really original take on it. What were you thinking?"

"Well...we wanted to make it contemporary, you know, bring the characters into the twenty first century, bigger, that kind of thi--We're thinking maybe it could sta--"

"But...don't you think part of its charm is that it takes place in the post World War One years. I mean, don't you think that's what makes it pretty freaky? All the old antiques, massive houses, the atmosphere...?"

The Exec. paused, then winced as if stung.

"Oh yeah, sure...We're thinking that maybe we could make it about the grandson of the character. Like, say he's gotten his grandfathers powers, but this whole time he's thought his grandfather was just crazy. We have a cold opening showing the ending of the game, and then villain comes back into modern day. Sort of like a sequel to the game--"

At some point his voice became about as pleasant as the screams a hippo makes with a chainsaw through its head. I grew irritated. Not just at him, but at the six meetings I've had prior with others like him where we explored to various degrees the adaptation of a game that I enjoyed. Counting back now, four out of the six meetings followed the same trajectory.

  1. Exec tells me they have / are in process of, acquiring rights to a video game that absorbed numerous hours.
  2. I get excited.
  3. Exec tells me they want to do something different and throw out the storyline of the game.
  4. I get unexcited.
Now I'm not one to stifle innovation. If you can make the product better by twisting the subplot, adding new characters, or rearranging the story, then by all means, go for it! It's an adaptation, not a translation. But when the source material works, and not just on me, but on millions of other gamers, why try to reinvent the wheel?

I was fed up. He wasn't the source of the problem, but he was the one closest to the bomb with the matches in hand when the fuse was lit, so he caught the brunt of my wrath. The final straw was when he started spouting off a few movie references that felt nothing like the game what-so-ever.

"The monsters could be real cool, kind of like the wraiths in Lord of the Rings"

Wraiths? Lord of the Rings? This game was a gothic thriller with undertones of reincarnation, demon summoning, and a sleeping God the size of a planet. It owes as much to Tolkein or Peter Jackson as fish do to the internet.

"Have you actually played this game?"

"Oh yeah, they made us a demo tape, so I saw most of it. Really cool stuff."

I lost it.

"Most of it? That must've been a long tape because the game took me at least ten hours to beat. It's got a great storyline, great characters, and its steeped in a kind of Sherlock Holmes mood that works perfectly for post war, post Victorian England. Plus, one of the key points of the game is that one of the characters you play is a female, so the whole notion of a woman being a mans equal, which is taken for granted these days, is a primary source of conflict in this game. Frankly, I think it would ruin the whole tone of the movie, piss off the fans, and just be another piece of unforgettable garbage that has no relationship to the game but the title. Does Alone in the Dark ring a bell?"

Obviously it didn't, but my bitter tone did, because he shook his head, put the games back, and awkwardly shrugged off the idea. "We'll figure it out...

The meeting ended a few minutes later. I didn't particularly care to hear what else he had to pitch me, and frankly, I didn't really give a shit what he thought of the script that got me the meeting to begin with. I left my card, he gave me his, I forgot to get my parking ticket stamped but preferred to pay the $2.00 per 15 minutes than take the elevator back up. I was in an arrogant and pissy mood, partly because of the heat, partly because my agent hyped me up for meeting this guy, but mostly because it's the same thing I hear so often. Spend huge sums of money on acquiring the rights to something, only to make it into something it doesn't even resemble.
  • Resident Evil? Please...
  • Lara Croft: Tomb Raider. Okay, you got the boobs right. But a decent storyline might've helped.
  • Street Fighter 2? They did their best.
  • Mortal Kombat? Actually not bad, considering the source.
  • Wing Commander? Next time skimp on the F/X and invest in a better story.
  • Super Mario Bros? I hope fucking heads rolled for that.
  • Alone in the Dark? Stick to producing, Dr. Boll. I know down syndrome film students with a more evolved grasp of cinema than you.
I'm not naive enough to think that your standard executive is going to have enough time to play twenty hours of Half Life 2 or spend the necessary time to Level Up his character just to be able to hang in World of Warcraft. Heck, I don't even have that time half the time [huh?!]. But please...for the love of God...Stop Buying Games Because They're Best Sellers, Only to Destroy one of the things that make them best sellers: The Originality of them!

I hate having bad meetings. You walk away from them with a place you may never be able to go back until you're pulling in seven figures per script and have a Trademark after your name, or until 18 months later when the Exec is fired.

But I'm tired of playing the sycophant writer, nodding my head, saying: Yessuh master sir, issa grand idea indeeeeed! I felt like a dick, and my agent sure thought I was a dick, and I probably was a dick, but if Team America taught me one thing about dicks it's...

...nevermind.

24 Comments:

At 7/11/2005 09:49:00 PM, Blogger Kira said...

Testify. I wonder what kind of deal Microsoft brokered for HALO and what that bodes for Alex Garland's script.

 
At 7/12/2005 08:19:00 AM, Anonymous Anonymous said...

HW Hack, there are better ways to say what you think. If you start from the exec's POV with talking about keeping the gamers who love the game interested, you'd have a much better shot of actually convincing them to give you a crack at the script b/c you'd be keeping their primary interest in mind - generating revenue at the B.O.

NO ONE likes to be patronized, especially by someone you're thinking about hiring to work for you. Just taking the time to point out that game-turned-feature films made with that contemporary edge lose their fan base early & therefore their B.O. #s also, without expressing criticism toward the execs who made them, will get you much farther than righteous anger. Cite the examples you did in your blog, only point out how much they made vs. other gaming films that stayed true to the material (have no idea what these may be, since I'm not a gamer, but I'm pretty sure you do). Point out that you're a hard-core gamer yourself & that you'd be willing to pay the $$$ to go see a great gaming film in the theater.

Most importantly, setting yourself up for an Me vs. Them attitude only serves to wreak your own career, not theirs or their plans to actually make the film. Being repectful of the people you pitch to doesn't mean you have to agree with everything, or anything, they say OR even that you have to respect them.

 
At 7/12/2005 09:29:00 AM, Blogger Hollywood Hack said...

I agree with you, anonymous.

However, sometimes the best way to make a point and the most diplomatic way to make a point, are two seperate things. As most people I've worked for will attest, I'm a pretty nice guy. But that doesn't mean I don't have opinions, and that doesn't mean I won't fight for them. I wouldn't presume to know how to do adapt a comic book, because I haven't read them for 10 years, but I would at least have the respect to check out the source material before I concocted a plan to change it.

In my experience, the problem with quoting Box Office numbers to back up an arguement, is that there are plenty of cases of bad movies making lots of money. Many would argue the Resident Evil series were very successful. Most gamers would argue they have little to do with the game series. There's no clear link between Movie Adaptations that stayed true to the game VS. Movie Adaptations that strayed far from the game, and their respective B.O. grosses, especially since there have been only a handful of mainstream game-to-movie adaptations. Maybe twelve to fifteen off the top of my head.

The problem is deeper than Box Office dollars. Until game developers actually take an active roll in the adaptation of their product, such as Microsoft with HALO, gamers are going to be re-fed a new version of their beloved product, rewritten by a committe that never played the game. And since some of the most orginal storytellying is coming from the world of videogames at the moment, the same gamers who make games like Half Life 2, Silent Hill, Halo, World of Warcraft, Far Cry best sellers, are going to be the same ones going to see the movie adaptations.

But you're right. Now one likes to be patronized. Executives, or Gamers.

 
At 7/12/2005 10:43:00 AM, Anonymous Anonymous said...

That's true, HH, there were a lot of bad comic movies made until the comic industry started to involved itself with the process of the adaption and it paid off, not just with Spiderman, but Blade, X-Men, etc - there are still stinkers (Cat Woman) but there are bad comics as well -

So. What game was it? Can you tell us? Sounds like a cool game - if it's an Xbox, I can play it -

 
At 7/12/2005 10:44:00 AM, Anonymous Joshua said...

I posted the above, hit anonymous by mistake (I wasn't the first anon, however, that wasn't me) -

So the game was . . . ?

 
At 7/12/2005 01:51:00 PM, Blogger TN_Dreamer said...

kudos to you, HH. nobody has the guts anymore to tell them how much they're screwing up on what could be kick-ass films. maybe if more people spoke up, they'd start making the films we all wish they would.

 
At 7/14/2005 08:12:00 PM, Anonymous Anonymous said...

Hmm. Was this Strike entertainment by chance?

 
At 7/19/2005 10:12:00 PM, Blogger Jake said...

The DOOM movie is in production now, isn't it?

I'm betting that the "first-person view" scenes in the movie are the only things that resemble the games...

 
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