Development, part Trois
About a month ago, I hit a titanium wall in the development process with all the grit and grace of a bug on a windshield. I found myself not only writing, but outlining, thinking, speaking, and dreaming an entirely different story than I'd started out to write. It was the first genuine Charlie Kaufman moment I've ever had. I literally HATED the story I was supposed to write. Not to mention that I had to dodge the occasional call from the producers & Creative Exec who wanted to hear what the status was and "If I was having any problems, they're always there to help me."
Yeah, lot of help you guys had been, I bitterly mumbled to myself as they drove down Topanga Canyon in their Masarati being rich and powerful.
What started out as a cool and unique concept that no one has done, had evolved into a hodge-podge of ideas tossed together like some story-Gumbo of half-cliches and incoherent motivations. And here I am, left to turn it into some sort of brilliant horror film that not only scared people, but didn't fall apart like a house of cards when a characters motivation was changed.
After mucho stress, half an ulcer, several nights of binge drinking, and the occasional emotional melt down in public (there's nothing like seeing a grown man sob on Third Street Promenade), I realized something.
This is why the job is so fucking hard. And this is why, when it's done well, it pays well.
I've known this, I mean, years and years of saying: "no thanks, can't go out and skinny dip with five single bi-sexual redheads, must finish screenplay" was hard work.
But this, this tortured limbo between writers block and mediocrity, this was gut wrenching. I felt like I was letting everyone down. My agents, who got me in the door. My manager, my personal John Keaton, screaming: "Carpe Diem!". The C.E. who fought for me, an unknown, a hack who bumbled his pitch like Rain Man without Wapner.
Somewhere, a village was missing its idiot.
And I was that village.
Then, out of the blue, something else hit me. A sort of horrible epiphany, like the twist ending of Angelheart.
I was the master of my own demise.
FLASHBACK TO: the dozen or so creative meetings I'd had with the producers and creative exec on the project. They'd throw an idea out, I'd write it down and try to figure a way to make it work. Always eager to please, to be a writer they'd say: "Hey, lets work with that guy again, he was uber-nice."
But not all the ideas they had worked. And some of them blatantly sabotaged the story. It's not like my ideas were gems, in fact, I'm utterly embarrassed by a six page section that seems ripped out of Hellraiser 2. Still, they called me out when they didn't work. They played ball, I didn't.
I should have raised issue with those ideas then and there in the room. Should I have battled them out? Called them "Idiots!" while throwing a stapler? Keyed their cars and blamed it on an intern? No, not at all.
But by not contributing to the ebb and flow of the spitball process, by not explaining why something didn't work, or may have to be tweaked, I was, in a bizarre sense, validating that it would work. That mental priest that says: "Speak now, or forever hold your peace" was off with an Altar Boy, and I was left there, wed to a tangle of plot threads that amounted to the worlds biggest ball of yarn. My mental image of the story and their mental image had, at some point, filed for divorce and were now eating the children. It was the difference between 2001 and Plane 9 From Outer Space, and I was writing Plan 9.
So here I am, a few weeks to deadline, and I call them up, get everyone on the phone at the same time, and explain my problem. They ordered Sushi, I brought them Calamari. They were both from the sea, but not quite the same thing.
I'm expecting: rage.
I'm expecting: fury.
I'm expecting: You're Fired!
Instead, after careful explanation, aided by 2 pages of notes, there's a long silence on the other end. Finally: "Okay, let's roll up our sleeves and dig in, say...next monday?"
BEAT
"Monday works."
CUT TO: Next Monday. The best story meeting I'd ever had. Ideas were tossed out and shot down. Feelings were hurt. Names were called. Cigarettes were smoked and assistants scurried for shelter like vampires at dawn. I talked, they talked, we all talked and two hours later, we'd dug up the faulty pipes, poured a new foundation, and I was off to build a new house. This was how it was supposed to work. This is how it should have worked. In all my eagerness to please, to play the bookish, sycophant writer, I'd ignored one of the basic tenants of this business. It may be a collaborative medium, but I wasn't the one collaborating. I was the story expert in the room, and I wasn't doing my job by explaining why something wouldn't work, and then trying to figure a way to make it work.
These producers and C.E. rock.
I walked off into the Santa Monica sunset with a smile on my face and a tune on my lips. I haven't had been blocked since.
I turned in my draft this week.
And fuckin' A.
I like it a lot.





10 Comments:
Dude,
I totally needed this entry. I'm three quarters through my own horror script and hit the cement wall hard. Not that I don't know where I'm going, but I'm traveling with the sneaking thoughts that what I'm constructing to composed of Grade A crap.
Thing is, I won't really know until I at least get the thing done, right? But your post helped. I'm alone except for my agent, which means I'm alone. Always glad to hear when D people actually help with development. Gives me hope for my future.
stick to your guns. who wouldn't have a smile on their face? walking into the santa monica sunset
I wonder if you find that when things really seem to be going off-track a little, it's because one has begun twisting and leaving behind common-sense in order to make things happen the way one needs. I know I've found that when I go wrong it's usually because I've starting pushing things in a such a way as would or could never happen in real life.
When I step back and think "How would this really work?" is when I actually start coming up with better and fresher ideas. This works with vampires and zombies as well as with cops or whatever.
Sometimes I have to really slow down and walk myself through what I want to occur to see if it's realistic within its own terms.
This is when it's great to have someone with whom you can bounce ideas back and forth without egos getting in the way. It's rare, though, unfortunately.
But it happens sometimes.
Nice blog, can I ask how you got those stat bars about your projects on the sidebar. I'd love t incorporate something like that on mine.
Joshua James,
I've never worked with Development people who HAVEN'T been there for me, at least in the capacity that I could call them up 24/7 and spitball. Whether we were on the same mental train, well...let's just say that isn't always the case, but at least we usually end out around about the same destination.
Eventually.
Todd,
I've certainly gone down the route of trying to force a round peg in a square hole. It's not a fun place and it'll drive you to hair loss.
This was more...well, a full on literary panic attack brought upon by my desire to be "easy in the room".
There's a huge difference between being easy to work with and being a sycophant who doesn't want to rock the boat. One of them means you'll have to argue a little and might get a bruise. The other one will drive you bonkers trying to stitch together five other peoples stories.
It's one of the best lessons I've learned so far.
Like The Artful Writer(s), I've never worked with that stereotypical idiot exec who just "doesn't get it". Although, I doubt I've worked with 1/100th the exec's they have.
Kevin,
I blatantly stole the stat-bars from fellow scribe David Anaxgoras. You can find his awesome HOW-TO HERE.
Now if there was only some Applescript that I could run at the end of the day that would total up my Final Draft pages and update the count.
Just discovered your site and absolutely love the way you write. Like most really good writers, your words flow conversationally and that, in essence, is how great writing works. We "hear" words on a printed page and hopefully one's personality and talent shine through.
I'm brand new to screenwriting (started my screenplay April 30, 2004 and had a call from a Studio who wanted to see it April 25, 2005) so blogs like yours are incredibly helpful. Kind of like a primer, of sorts, to what I may encounter as the process moves forward.
So, thank you for the smile I have on MY face despite the fact that I'm in NYC and nowhere near a Santa Monica sunset.
Jonathan
Come Visit Santa at his blog and tell him what you want for Christmas,
Hi there Hollywood Hack, I am very interested in personal development. Your blog came to my attention by following some links for Development, part Trois. I really think your blog is cool. Unfortunately it was not exactly relevant to personal development. All in all I am glad I accidently came across your site. I am going to tell my friends about your blog. They are very interested in your subject.I am sure they will visit often. Thanks and make it a great day!
In a different sense, we all have a choice. As soon as the personal development plans spectre is raised some people seem to get all wobbly, and leave their common sense behind. Think about what Hollywood Hack says ... and then make up your own mind!
Hello Hollywood Hack, I was searching for some info on personal development and stumbled across your blog. Even though Development, part Trois was different than what I thought, it was different enough to get my attention. I really don't understand how I got your page while looking for personal development. Anywho I loved your blog and am very happy I stopped by. Thanks for the interesting read.
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